AI Insights · Timothy · January 2022
Top 5 Basketball Games Performance in Central America Q4 2021
Explore the performance of the top 5 basketball games on a unified platform in Central America during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 basketball games on a unified platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's metrics:
NBA 2K Mobile Basketball Game from 2K, Inc. experienced fluctuations in weekly revenue, peaking at approximately $1.3K in mid-October and mid-December. Weekly downloads ranged from 3.3K to 5.9K, with a notable increase towards the end of December. The number of weekly active users saw a slight decline from 14K to around 11.5K in early November but recovered to 13.4K by the end of December.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS had steady weekly revenue, peaking at about $595 in mid-December. Weekly downloads showed an upward trend, starting at 13K in late September and fluctuating between 5.6K and 9.1K throughout the quarter. The active user base started at approximately 93K and experienced a slight decline, ending at around 77.2K in December.
Basketball Stars: Multiplayer from Miniclip.com saw its weekly revenue peak at around $944 at the end of December. Downloads began at 8.8K in late September and increased significantly to 17.4K by the end of the quarter. The game’s active user base also grew, starting at 34.1K and reaching 47.4K in the final week of December, indicating a strong engagement trend.
Basketball Arena: Online Game by Masomo Gaming had a stable weekly revenue, with slight peaks reaching up to $620 in early October. Weekly downloads varied, starting at 11.5K and peaking at 14K in early October before stabilizing around 5.8K to 9K. The game's active user base saw a decrease from 41.5K in early October to around 25.3K by the end of December.
NBA 2K20 from 2K, Inc. had relatively low weekly revenue, peaking at $234 in late December. Weekly downloads remained minimal, ranging from 10 to 28. The active user base was also small, fluctuating between 10 and 32 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, please visit Sensor Tower’s platform.